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Jane: This is, But Why: a
Podcast for Curious Kids from

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Vermont Public. I'm Jane
Lindholm. On this show, we take

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questions from curious kids all
over the world, and we find

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answers. Today, wait, hang on
just one second.

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Video Game: Good.

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Jane: Hang on, I just got it.

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Video Game: Powerful.

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Jane: Yes!

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Video Game: Unbelievable.

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Jane: Sorry, I got distracted. I
finally beat the level on my

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phone game. I've been really
struggling to get past it.

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Appears sometimes I get a little
distracted by video games, and a

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lot of you might get distracted
too. And many of you certainly

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enjoy video games and have been
sending us a lot of questions

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about them.

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Sophie: Hello, my name is
Sophie. I am six years old. I

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live in Wyoming, and my question
is, How are video games made?

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Because I really want to make
one, so I want to know how

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they're made.

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Jackson: My name is Jackson, and
I live in Forney, Texas. I am

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eight years old, and my question
is, Why do people play video

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games?

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Cecelia: My name's Cecilia, I'm
nine years old. I live in

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Liberty, Missouri, and my
question is, Who invented video

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games?

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Jane: We're going to tackle all
those questions and more today,

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and we're going to look at video
games more broadly as well.

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Patrick: These days, video games
can reflect whatever interest

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you have, whatever passions you
have, and allows you to explore

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a little bit of yourself. And
the people that make these video

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games, they want to make
something that they enjoy too.

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Jane: That's Patrick Klepek, a
writer and editor for Crossplay,

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that's a newsletter focused on
parenting and video games, and

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yes, he does get to play a lot
of video games for his job, but

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maybe not as often as you might
think.

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Patrick: I wish my job was
sitting down to play video games

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every day. In reality, it is
playing video games late at

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night when my kids are asleep,
or when I get a chance to play

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with them, it's a lot of talking
to people who are much smarter

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than me about, like, you know,
why do video games scare us?

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Like, why are why do kids love
to play scary video games? Like,

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what is interesting about that?
And then I come to you and

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explain, this is what the smart
people said. How can I explain

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it in a way that you can
understand too?

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Jane: With Patrick's help, today
we're going to start out on

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level one.

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Emerson: My name's Emerson. I am
seven years old. I'm from

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Wichita, Kansas, and I want to
know, how are video games made?

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Emily: Hi, my name's Emily. I'm
eight years old, and I live in

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Kaiser, Oregon. How are video
games made?

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George: My name is George, and
I'm from Sunnyvale, California.

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How are video games made?

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Kai: My name is Kai, and I'm
five and a half years old, and I

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live in Fitchburg. How are video
games made?

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Seamus: Hi, my name is Seamus,
and I come from Live Oak,

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California, and I'm seven years
old. How do we make video games?

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Patrick: It starts with the
story that you tell on a

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playground, or with your
friends, or to yourself, like it

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is just an idea that somebody
has. What happens after that,

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though, is it's great to have
ideas like I want a character to

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go on a quest. Well, what are
they going to do on that quest?

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Here are different things they
could do. Who are the characters

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that they're going to meet? What
are the actions they're going to

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take? What dangers are they
going to encounter? And then you

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may have the idea for that
story, but then all of a sudden

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you need friends to help you
build out everything that's

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going to happen on that story,
and maybe you're the one that's

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really great at coming up with
the really snappy line of

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dialog, or the cool quest that
they're going to go on, or how

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the hero is going to save the
day, but then you might need

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your friends who can like make
that appear on screen, who can

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draw up those characters,
because we all have unique

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talents and interests, and the
cool thing about video games is

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that it takes advantage of all
the fancy new technology, but

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also the same creative interests
that we get to explore on a

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daily basis, and then puts it
into the cool thing that we call

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a video game. It's sort of like
when you're at school and you

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get assigned into a group, and
everyone has a different

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assignment on the project. Maybe
you're a great artist, maybe you

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have great ideas, maybe you like
writing words, maybe there's

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somebody who's really good at
math, they understand how

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numbers work, and so when you
see a character like Mario jump

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across the screen, someone came
up with, why does he jump that

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high? Why does he run that fast?
And someone programs a bunch of

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numbers into a computer that
then, for you, become the game

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where you hold the A button
down, and I can get Mario to

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jump a little bit, or a lot, or
walk slow, or run fast, and

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those people all come together
with different skills and

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different talents, largely built
on computers to make the games

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that you get to play at home, it
takes a lot of time. It takes a

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lot of talent, but it is the
kind of thing that you can get

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these days. The tools are now
readily available, so that even

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as young as 6,7,8,,9, there are
ways where you can learn how to

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build simple video games. If you
ever wanted to perhaps turn that

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into a career yourself.

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Jane: You know, when I was a
kid, there were video games, and

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more complicated video games
that you could play at home were

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just getting started, but they
didn't feel like movies. But we

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had a series of books that I
used to like to read, called

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Choose Your Own Adventure Books,
and you could make the choice as

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the reader, what you wanted the
character to do next, and then

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it would tell you to go to a
certain page, and you'd go to

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that page, and then the
character would do the thing

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that you said they should do,
and if you read the book again,

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you might make different
choices, and different things

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would happen to the characters,
and there weren't as many video

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games like that when I was a
kid, and now it really is often

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these video games are choose
your own adventures, so you, as

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the storyteller, have to have a
lot of different possibilities

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for what might happen, depending
on what the player decides is

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going to happen next for their
character.

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Patrick: Absolutely, and I think
one of the big differences is,

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you know, when you and I were
growing up, video games were

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still figuring out what they
are. Can they tell stories?

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Video games didn't tell stories
really when they got started. It

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was, you're a spaceship, there
are asteroids. Have you thought

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about blowing them up? You're
Mario, there's a princess. Think

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about going and rescuing her. It
isn't something that necessarily

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stirs emotion, but these days
video games tell very

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complicated stories that allow
us to experience and engage with

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all of the emotional spectrum.
We can be happy, we can be sad,

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we can make choices to be good,
we can make choices to be bad.

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Video game stories now allow us
to explore the entire sort of

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human condition of like how we
feel on a daily basis, the

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stories we experience in movies
and games are not that

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dissimilar, like the feelings we
can have in a book are something

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we can explore in a video game,
and the neat part about a video

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game is you get to be the
participant, you get to choose

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what that character does, you
can for a moment go, hey, I'm a

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good person in real life, but
like, I wonder what happens.

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What are the consequences if I'm
a bad person in this video game?

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And it becomes a safe place to
explore different ways that

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we're feeling. How might other
people react to our actions in a

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way that doesn't necessarily
impact our friends and family if

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we choose to act badly in front
of them.

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Rafi: My name is Rafi. I'm eight
years old and I live in Chicago

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Illinois. Why do games have
levels?

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Patrick: Video games had levels
because video games started out

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in the arcade. Video games used
to be something that you had to

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go to a store that we called the
arcade. There are arcades these

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days, but you couldn't play
video games at home, and in the

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arcade you had to put in money,
like quarters or dollars, in

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order to play them, and they
wanted you to lose the video

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game because they wanted you to
give them more money, and so if

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you finished level one, but die
at level two. You have to start

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back at level one, and that sort
of basic idea of, hey, these

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video games need money in order
to play, which allows the people

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who run the arcade to make money
by buying the expensive arcade

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machines. The people who make
the video games know that the

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person who buys the arcade
machines can make money by

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having you play the video game,
and so there is sort of a sort

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of economic money structure of
like why video games have

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levels, and then also just like
chapters in a book, it allows a

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video game to tell a story
broken up into pieces. If you

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play a Mario game, the first
level might be in a desert area,

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the second level might be in a
water area, and so it allows the

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people who make these games,
like, hey, this is going to be

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the level that does this, this
is going to be the level that

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does that, allows you to break
that up into different teams

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that focus on that, allows the
games to change course and

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change direction and try new
things, and if you really like,

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hey, I like this desert level,
I'll just stay in the desert

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level, and I'm looking for
something different today. Well,

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I'll go to the water level, and
so it allows games to be broken

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up into chapters like a book or
acts in a play, and it also

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allows the people who make the
games to break it up into

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different chunks that allow them
to work on it in different sets

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of teams as they build it.

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Jane: So while video game levels
started in part as a way for

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companies to make money in an
arcade type setting, they also

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acted like a sandbox for
developers to test new ideas.

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Whoever invented the video game
must be really cashing in on all

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of this.

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Felix: Hi, my name is Felix. I'm
nine years old, and I'm from

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Winnipeg, Manitoba, Canada. And
my question is, Who invented

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video games?

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Cowen: My name is Cohen. I am
nine years old. I live in

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Minnesota. And my question is,
who invented the first video

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game?

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Harrison: Hello, and my name is
Harrison, and I'm six years old,

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and I'd like to know who
invented video games, and who

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got the idea, and how, when, and
why did they do it.

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Floyd: My name is Floyd, and I'm
seven years old, and I'm from

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San Jose, California. I want to
know how video games got

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invented.

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Patrick: There is not one single
person who invented video games.

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In fact, there is not even
really agreement on what the

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first video game was.

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Jane: Oh, that's Auggie's
question.

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Auggie: I'm from Lake Oswego,
Oregon. I'm seven and a half

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years old in my question is,
what was the oldest video game?

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Patrick: Video games were, you
know, tied to some of the

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earliest computer technology,
and so then it becomes a

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question of what, what is a
video game? When did we define

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that this is a video game, there
are examples of a video game

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called Tennis for Two, which was
used as a demonstration of, if

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you can think of table tennis
with like two little paddles,

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like ping pong, that was showing
off an early computer

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technology. Well, nobody could
buy that, that was a public

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demonstration, you had to go
somewhere to watch someone show

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you, look what this computer can
do. The tennis for two is in

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1958 which goes to show how long
video games have been around.

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And tennis for two, you know,
becomes this early demonstration

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of computer technology, but you
couldn't buy it, you couldn't

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take it home. There was no
arcade to go to. It was

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something you could see
demonstrated in public. It

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wasn't until we get games like
Pong, which is just another form

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of table tennis. Lots of early
video games were grasping at

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what can we display on these
computers that is simple, but

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that people will also
understand, and the idea of two

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lines hitting a ball back and
forth became one of the earliest

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and most common examples of what
a video game could be, and then

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all video games kind of come
forth from that, which is, well,

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if we could do that, what else
could we put on the screen.

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Henry: Hi, I'm Henry, I'm eight
years old, I live in

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Tenterfield, Australia, and my
question is, Why do people

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create game controls, and why
are they expensive?

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Patrick: Video games have always
been expensive. Video games have

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video games exist because they
originally were examples of new

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computer technology, and so
video games have always been at

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the forefront of demonstrating,
wow, look at this new piece of

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technology. Look, how amazing
the graphics are. Look, how

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realistic it looks. Video games
started out not with reflecting

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a version of real life, like a
lot of video games do these

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days, but like tiny little
abstractions, like little

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pixels, in which you have to
squint, and like, I guess that

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looks like an asteroid, I guess
that looks like a person, and I

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think you'll notice, like, if
you go to a museum and have old

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computers, computers used to
fill a warehouse, they used to

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fill a building, they used to
fill a room, and over time,

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like, let's say you had, if you
have a watch, a computer watch

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on your wrist that, like, lets
you call your mom and dad,

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that's a tiny little computer.
Computers have gotten smaller

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and smaller, and more and more
powerful. And what people

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discovered was, oh, the giant
arcade machines - we can shrink

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those down, and we can put that
in people's homes, where they

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don't have to go to the arcade,
they don't have to use an arcade

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machine. The arcade machine can
just be at home. It can be on my

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Nintendo machine, it can be on
my Apple TV, and so rather than

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having to go to a movie theater
to watch a movie, instead of

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having to go to an arcade to
play a video game, suddenly you

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could play a version of that
arcade machine of that video

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game at the arcade, and then
maybe a year later you could

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play it at home, just like you
might watch a movie at the movie

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theater, and then, oops, it's on
streaming, or my parents can

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rent it at home a couple of
months later, and that's that's

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how video games eventually came
in to everybody's homes. As for

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why they're expensive, it's
because phones are expensive,

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tablets are expensive. These use
really fancy pieces of

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technology, and as a result,
they end up costing quite a bit

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of money.

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Jane: Coming up, what do we do
when we just want to keep

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playing and playing and playing
and never stop?

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This is But Why. I'm Jane
Lindholm. Today we're talking

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00:15:18,380 --> 00:15:21,680
about video games with Patrick
Klepek, who writes about video

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games and kids and parenting.
We've been talking about the

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games themselves, but what about
how we feel about video games?

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Araya: Hello, my name is Araya,
and I live in Oakville, Ontario.

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I am nine years old, and my
question is, why do I like

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playing video games so much?

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00:15:42,249 --> 00:15:47,079
Zane: My name is Zane. I'm from
Green Hill, Kansas. My age is

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00:15:47,469 --> 00:15:51,969
eight. And my question is, why
are video games fun?

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Patrick: Video games are fun in
the same way that is fun to play

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baseball or basketball, or what
do you enjoy doing the thing

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00:16:01,890 --> 00:16:05,310
about video games today. Video
games, you know, when we're

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talking about tennis for two, or
like ancient video games, there

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weren't a lot of options. There
weren't a lot of different

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styles of video games. Lots of
video games start out as trying

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to capture something in the real
world, you know, like it's fun

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to kick a ball, it's fun to like
swing my leg and like watch that

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00:16:22,700 --> 00:16:27,200
ball go forward, okay. But it's
night time, I don't have a ball,

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00:16:27,470 --> 00:16:31,340
like it. What if we just did
that in a video game? And a

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00:16:31,430 --> 00:16:35,060
video game doesn't, it doesn't
need to be daytime out. I can

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00:16:35,210 --> 00:16:38,780
invent people to be here. Why
are we here? Actually, that ball

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can be a fireball, and all of a
sudden, video games allow you to

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express yourself and to let an
imagination run wild. You are

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not constrained by well, recess
is only half an hour, it can be

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as long as you want, or at least
as long as your parents will let

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you continue playing the video
game.

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Abe: My name is Abe. I live in
Charlottesville, Virginia. And

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00:16:59,630 --> 00:17:02,000
my question is, why are video
games addictive?

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00:17:02,570 --> 00:17:07,970
Casey: Hi, my name is Casey, and
I'm four years old, and I live

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00:17:08,300 --> 00:17:14,420
in New Wilmington, North
Carolina. My question is, why

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00:17:14,510 --> 00:17:18,860
does games turn your brain to
mush?

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00:17:20,180 --> 00:17:23,435
Isaac: I'm Isaac. I'm seven
years old. I'm from Lakewood,

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00:17:23,435 --> 00:17:28,685
Colorado. My question is, why
are video games addictive?

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00:17:28,685 --> 00:17:33,185
Adrian: My name is Adrian. I am
10 years old, and I live in

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00:17:33,185 --> 00:17:37,295
Happy Valley, Oregon. My
question is, why are video games

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00:17:37,295 --> 00:17:39,155
so addictive?

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00:17:39,155 --> 00:17:46,790
Taj: Hi, my name is Taj. I live
in Utah. My age is seven. My

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00:17:46,790 --> 00:17:51,140
question is why are video games
addicted?

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00:17:51,650 --> 00:17:52,340
Adult: Addictive.

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00:17:52,490 --> 00:17:53,540
Taj: Addictive.

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00:17:54,080 --> 00:17:57,320
Patrick: Well, it turns out like
anything else, it is best

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00:17:57,320 --> 00:18:00,320
experienced in what one might
call moderation. If you, for

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00:18:00,320 --> 00:18:06,890
example, love soda, and someone
told you you can drink soda all

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day. I think at some point your
stomach might feel upset. And

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video games work in the same
way, they're fun, they're

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interesting, they make us feel
things, but just like the

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00:18:19,775 --> 00:18:23,825
endless supply of soda, at some
point you have to do something

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else, and video games are just
like anything else in your life

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00:18:27,845 --> 00:18:32,645
that makes you happy.
Eventually, you have to find

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00:18:32,645 --> 00:18:36,275
variety in your life to do other
things, to be around other

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people, and video games
eventually hit that point as

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00:18:39,935 --> 00:18:44,360
well. When you play a game like
Fortnite, it's exhilarating and

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00:18:44,360 --> 00:18:48,410
exciting. You can achieve
victory. It's competition. Other

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00:18:48,410 --> 00:18:52,370
video games allow you to explore
stories and emotions. Other

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00:18:52,370 --> 00:18:56,270
video games, sometimes called
cozy games, are really just

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about building things, like I
want to stack blocks, Minecraft,

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00:18:59,510 --> 00:19:02,615
in which, like, I just want to
build a world. It's not the

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00:19:02,615 --> 00:19:05,945
video games turn our brains too
mush. It's more that we need to

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00:19:05,945 --> 00:19:09,395
experience them like everything
in life in moderation. We're

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00:19:09,395 --> 00:19:12,125
like a little bit of a video
game here, a little bit of

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00:19:12,125 --> 00:19:15,455
watching a movie here, a little
bit of reading a book there.

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00:19:15,455 --> 00:19:18,665
Video games are really no
different than anything else we

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00:19:18,665 --> 00:19:22,745
enjoy in life. It's mostly that
we can only do it for so long

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00:19:22,745 --> 00:19:26,060
before our body, our brains
desire something else. Our

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00:19:26,060 --> 00:19:31,040
brains want to be stimulated,
and as many video games as there

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00:19:31,040 --> 00:19:33,830
are, as many different types of
video games as they are, as many

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00:19:33,830 --> 00:19:37,490
different worlds you can go to
in a video game, a healthy,

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00:19:37,490 --> 00:19:40,640
balanced life is one in which
video games are a part of it,

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00:19:40,640 --> 00:19:44,090
and it's up to us, our parents,
the other people in our life to

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00:19:44,090 --> 00:19:47,930
help us understand, like, hey, I
know we're having a good time,

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00:19:47,990 --> 00:19:50,435
but I think we need to balance
that out with other things.

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00:19:50,435 --> 00:19:52,865
Jane: And Patrick, in some
cases, I mean, you mentioned

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00:19:52,865 --> 00:19:55,445
that a lot of video game
developers develop a game

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00:19:55,445 --> 00:19:57,935
because they have a story they
want to tell, or they find this

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00:19:57,935 --> 00:20:01,595
immersive world that's so cool.
And they want other people to be

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00:20:01,595 --> 00:20:04,925
able to experience it, but there
are also really big companies

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00:20:04,925 --> 00:20:08,435
behind these games, and, and
they know how our brains work,

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00:20:08,435 --> 00:20:11,690
and they know how to make games
that make you want to play more,

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00:20:11,690 --> 00:20:15,740
because that's good for them,
and so we, we have to think a

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00:20:15,740 --> 00:20:19,370
little bit sometimes too, that
these game developers are often

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00:20:19,370 --> 00:20:22,460
putting things into the games to
make us want to keep playing,

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00:20:22,460 --> 00:20:26,480
and not stop, and so we have to
be aware of that, because we're

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00:20:26,480 --> 00:20:29,840
not going to want to stop, and
they don't want us to stop, but

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00:20:29,840 --> 00:20:33,590
they know the psychology, they
know how to make people want to

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00:20:33,590 --> 00:20:37,955
keep playing, so there there are
times where it's not just a fun

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00:20:37,955 --> 00:20:40,625
thing that people want you to be
able to share, but there there

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00:20:40,625 --> 00:20:42,785
are businesses that are trying
to get you to play more.

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00:20:42,720 --> 00:20:46,140
Patrick: Yes, video games don't
exist unless there is someone to

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00:20:46,140 --> 00:20:50,880
make money off of the video game
that you are playing. And a lot

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00:20:50,880 --> 00:20:53,850
these days, the video games
don't actually cost you

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00:20:53,850 --> 00:20:57,900
anything, you know. Roblox does
not cost anything to download,

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00:20:57,900 --> 00:21:01,470
but if you play a Roblox game,
I'm sure you've encountered, if

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00:21:01,470 --> 00:21:05,145
you've been given permission to
play Roblox, immediately you

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00:21:05,145 --> 00:21:07,845
will see a pop-up that says,
"Hey, would you like a

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00:21:07,845 --> 00:21:12,045
checkpoint for 100 Robux about
$1? Like, "Hey, would you like

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00:21:12,045 --> 00:21:15,795
this cool costume for a couple
of dollars? And so that is how,

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00:21:15,795 --> 00:21:19,425
even though the game itself
doesn't cost any money, there

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00:21:19,425 --> 00:21:23,895
is, the people who make these
games the one who entice you?

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00:21:23,895 --> 00:21:28,500
The phrase often used is FOMO,
fear of missing out, which is

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like you see another player,
maybe it's a friend, maybe it's

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00:21:31,470 --> 00:21:35,910
a stranger, ah, they've got that
cool like blue shirt on, like I

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00:21:35,910 --> 00:21:39,450
want that cool blue shirt. Well,
you can just walk around the

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00:21:39,450 --> 00:21:43,530
corner and if your parents say
yes or you have the Robux in

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00:21:43,530 --> 00:21:47,550
your account, well, you can buy
that blue shirt too. And so you

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00:21:47,550 --> 00:21:50,880
have to remember when you play
these things, sometimes people

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00:21:50,880 --> 00:21:54,435
make a video game and they just
release it into the world

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00:21:54,435 --> 00:21:56,565
because it's something they
wanted to make and express

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00:21:56,565 --> 00:22:01,335
themselves. More often than not,
it is a combination of someone

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00:22:01,335 --> 00:22:04,155
wanting to express themselves
and other people wanting to make

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00:22:04,155 --> 00:22:07,275
money, and there's a tension
between those two things, you

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00:22:07,275 --> 00:22:09,255
know. In the same way that you
have to buy a ticket when you go

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00:22:09,255 --> 00:22:12,255
to the movie theater, that movie
can't exist unless someone can

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00:22:12,255 --> 00:22:16,050
make money on it. And so it then
it becomes important for

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00:22:16,050 --> 00:22:19,800
ourselves to understand why
these things exist. Why are they

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00:22:19,800 --> 00:22:22,860
asking money from me, and also
the people in our lives, like

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00:22:22,860 --> 00:22:27,030
our parents, to help us, like,
understand, like, "Hey, I think

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00:22:27,030 --> 00:22:29,400
you've had enough. I don't think
we need to spend the money on

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00:22:29,400 --> 00:22:32,280
this, and that is just like in
real life, it's learning to

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00:22:32,280 --> 00:22:36,150
understand how we spend our
time, how we spend our money,

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and how sometimes these games,
much like in real life, might be

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asking more of us than we
actually have access to, and we

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00:22:43,275 --> 00:22:46,425
have to learn our own limits,
and what do we really want

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00:22:46,515 --> 00:22:49,155
versus what does this thing
think we want.

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00:22:49,690 --> 00:22:52,210
Jane: Patrick, if kids want to
get involved in video game

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00:22:52,300 --> 00:22:54,880
development, do you have any
advice for them?

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00:22:55,479 --> 00:22:59,589
Patrick: Yes, first think about
what are you good at, what do

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00:22:59,679 --> 00:23:01,979
you like, what are you
interested in? Because, like,

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00:23:02,099 --> 00:23:06,209
anything else, you can become
good at something if you spend

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00:23:06,209 --> 00:23:10,919
the time and the effort, and
maybe I really want to learn how

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00:23:11,159 --> 00:23:15,149
to help the character, like,
walk on the screen, like, I want

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00:23:15,209 --> 00:23:18,479
to, like, be the person that,
like, makes the guts of the

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00:23:18,539 --> 00:23:23,869
video game work. There are so
many tools these days that make

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00:23:23,989 --> 00:23:28,549
it so they can turn what's
called a video game programming

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00:23:28,609 --> 00:23:31,429
language. It's all the ones and
zeros behind the scenes that

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00:23:31,579 --> 00:23:35,659
make a video game function. You
can just like write sentences

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00:23:35,869 --> 00:23:38,599
like this is what I want to
happen, and you can drag and

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00:23:38,629 --> 00:23:42,759
drop these sentences, and then
the program does the work to

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00:23:42,969 --> 00:23:47,019
make that appear on screen, so
that you can start from one one

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00:23:47,469 --> 00:23:50,079
part of this, which is like I
have an idea, and then the

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00:23:50,229 --> 00:23:53,559
program is going to let you
figure out, hey, you take this

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00:23:53,679 --> 00:23:57,009
idea, you write it into words,
and then it appears on screen,

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00:23:57,429 --> 00:24:00,039
and if you're still interested,
well, hey, hey, hey, come behind

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00:24:00,129 --> 00:24:03,269
the scenes, like these are what
these words are doing, and you

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00:24:03,329 --> 00:24:08,669
can go layer by layer by layer
to understand how video games

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00:24:08,849 --> 00:24:09,209
are made.

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00:24:09,330 --> 00:24:11,760
Jane: Patrick says these days
there are a lot of free things

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00:24:11,910 --> 00:24:14,550
you can do to start exploring
how video games are made.

401
00:24:14,780 --> 00:24:17,750
Patrick: You can start as easy
as going on YouTube and looking

402
00:24:17,750 --> 00:24:20,570
up video game tutorials.
Oftentimes, in those tutorial

403
00:24:20,570 --> 00:24:25,220
videos, they will link in the
description. Here, here's how

404
00:24:25,220 --> 00:24:27,470
these video games are made.
Here's where you can get these

405
00:24:27,470 --> 00:24:30,860
tools, and these are things you
can get on your tablets, on your

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00:24:30,860 --> 00:24:34,610
computers. They will run on very
simple computers. You don't need

407
00:24:34,610 --> 00:24:38,705
a flashy, high-end gaming PC
with all the colored lights and

408
00:24:38,705 --> 00:24:41,585
big fans. These are things you
can do on your phone, on your

409
00:24:41,585 --> 00:24:44,795
tablet, on your computer, that
you get at school. You can start

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00:24:44,795 --> 00:24:48,425
learning how to make video
games, and if you don't have

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00:24:48,425 --> 00:24:52,415
access to any of that, one
simple trick that a lot of video

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00:24:52,415 --> 00:24:56,495
game developers do is they look
at a video game and then try and

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00:24:56,495 --> 00:25:00,005
break it down on pen and paper.
You just get a piece of paper

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00:25:00,050 --> 00:25:03,950
out, and you think about what is
happening in the video game. If

415
00:25:03,950 --> 00:25:07,580
I had to explain to someone how
this game works, how would I

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00:25:07,580 --> 00:25:10,460
write that down? And just
breaking it down sentence by

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00:25:10,460 --> 00:25:14,480
sentence will help you better
understand what the video game

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00:25:14,480 --> 00:25:18,200
is, what it's doing, how you're
interacting with it, and that's

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00:25:18,200 --> 00:25:20,660
how a video game starts.

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00:25:20,639 --> 00:25:24,359
Jane: A little understanding can
go a long way in how we play and

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00:25:24,422 --> 00:25:27,638
think about our favorite games,
and maybe Patrick's

422
00:25:27,701 --> 00:25:31,611
encouragement will help set you
on a path to start making your

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00:25:31,674 --> 00:25:35,521
own games. Thanks to Patrick
Klepek for sharing his expertise

424
00:25:35,584 --> 00:25:39,115
with us this episode. If you
want to read what he writes

425
00:25:39,178 --> 00:25:43,088
about video games, you and your
adults can check out Crossplay

426
00:25:43,151 --> 00:25:47,187
online at Crossplay.news. That's
it for this episode. As always,

427
00:25:47,250 --> 00:25:50,971
if you have a question about
anything, have an adult record

428
00:25:51,034 --> 00:25:54,817
you asking it on a smartphone.
You can use an app like Voice

429
00:25:54,880 --> 00:25:57,718
Memos, then have your adult
email the file to

430
00:25:57,781 --> 00:26:01,565
questions@ButWhyKids.org. But
Why is produced by Sarah Baik,

431
00:26:01,628 --> 00:26:05,411
Melody Bodette, and me, Jane
Lindholm, at Vermont Public and

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00:26:05,474 --> 00:26:09,132
distributed by PRX. Our video
producer and today's episode

433
00:26:09,195 --> 00:26:12,726
producer is Joey Palumbo, and
our theme music is by Luke

434
00:26:12,789 --> 00:26:16,699
Reynolds. If you like our show,
please think about having your

435
00:26:16,762 --> 00:26:20,861
adults help you give us a thumbs
up or write a review on whatever

436
00:26:20,924 --> 00:26:24,519
platform you use to listen to
us, it helps other kids and

437
00:26:24,582 --> 00:26:28,428
families find us, and helps us
keep doing this work. We'll be

438
00:26:28,491 --> 00:26:32,780
back in two weeks with an all
new episode. Until then, stay curious.

